AI Insights · Timothy · October 2021
Top 5 Boxing Games in Australia Q3 2021
Discover the performance of the top 5 boxing games on a unified platform in Australia during Q3 2021, including trends in downloads, revenue, and active users.
The third quarter of 2021 saw notable performances from the top 5 boxing games in Australia on a unified platform, with varied trends in downloads, revenue, and active users. Data from Sensor Tower provides valuable insights into these trends.
Topps® WWE SLAM: Card Trader experienced fluctuating weekly revenue, peaking at approximately $2.2K in the final week of September. Weekly downloads showed a consistent decline from 330 in late June to 132 by the end of September. Active users also saw a slight decrease, starting from 582 in late June and ending at 555 by the last week of September.
For Boxing Star: Real Boxing Fight, weekly revenue varied, reaching its highest at around $2.1K in early August. Downloads fluctuated, peaking at 1K in late June before stabilizing around 500 by the end of September. Active users saw a downward trend from 2.7K in late June to roughly 1.5K in the last week of September.
Real Boxing 2 showed a significant increase in weekly revenue, peaking at around $1.7K in mid-July and ending the quarter at approximately $1.2K. Downloads were strong, reaching a high of 4K in mid-July and stabilizing around 1.7K by the end of September. Active users demonstrated a robust presence, peaking at 10.7K in mid-July and maintaining healthy levels around 7.6K by the end of the quarter.
WWE Mayhem had a varied revenue trend, with a notable peak of $871 in late August. Weekly downloads remained relatively stable, averaging around 400 throughout the quarter. Active users saw a slight decline from 1.2K in late June to approximately 1.1K by the end of September.
Lastly, Burrito Bison: Launcha Libre experienced modest revenue fluctuations, with a peak of $404 in the final week of September. Downloads remained consistent, averaging around 300 each week. Active users showed a slight decline from 2.3K in late June to around 2.2K by the end of September.
For more detailed insights and trends, consult Sensor Tower. These metrics provide a comprehensive overview of the top boxing games' performance in Australia during Q3 2021.